main game art drawing artwork resume

ForEachLoop

 


 

 

Summary

  • 6 years of game environment modeling experience on XBOX360, PS3, WII, PS2, XBOX.
  • Very self motivated and work collaboratively in a team, excellent communication skill, work effectively to meet the deadlines.
  • Very solid fundamental of fine art background, deep understanding in color theory and scenery compositing.

Software

  • 3d Studio Max | Softimage | Maya | Zbrush  
  • Photoshop |Illustrator | QuarkXpress | Flash
  • Perforce
  • Hal Video Editing System

Experience

China Film Group Corporation, Beijing, China
02/2009 – 07/2009

CG Lead

  •  Upcoming movie: The Story of Du Lala

CIS Vancouver
02/2009 – 07/2009


Environment Modeller

  •  Upcoming movie: INVICTUS by Clint Eastwood, will be released in December 11, 2009

 

Electronic Arts (BLACKBOX), Vancouver
03/2003 – 01/2009

Environment Lead : 2006-2008 (3 yrs)

  •  Need for Speed : Undercover (downtown North side)
     Need for Speed : Pro Street (Japan Shuto dockyard, Autopolis, Portland race track)
     Need for Speed : Carbon (Casino town)

Modelling, texturing, scenery composting, memory/section management, sub- team overseeing/out source management, liaise with technical artist to develop tools improving the workflow 

Environment Modeller : 2003-2005 (3yrs)

  •  Need for Speed : Most Wanted
     Need for Speed : Underground 2
     James Bond 007 : Everything or Nothing

Modelling, texturing, scenery compositing

Magellan Interactive, Vancouver

11/2002 – 03/2003
World Modeller

Primedia, Toronto

8/1999 – 8/2000
Desktop Graphic Designer

YesData Entertainment, Beijing

9/1997 – 5/1999
Video Editor: MTV, Commercials, TV Programs

Education

Vancouver Institute of Media Arts: Diploma of 3D Animation

Central Academy of Fine Arts : Bachelor Degree of Fine Arts

 
games

All Rights Reserved © 2009 by LILY BAI